Mini-Biography
Mink is a veteran of designing both real world and digital games; Ex-Hasbro, Ex-Punchdrunk, Ex-Six to Start, in 2014 she finally brought it all together with her 'BA degree in the semiotics of woodwork' by turning her hand to creating Escape Rooms.
I am a digital storyteller specialising in interactive experiences and games. My approach is to encourage an audience to get excited about ideas and concepts, through strategically playful design.
I draw on my eclectic background to bring unique perspectives to every challenge, I'm is incapable of an uninspired suggestion.
A product designer turned theatre maker turned game designer turned digital creative, I can wax lyrical as much about brand strategy as I can about plastic moulding techniques, player psychology, game theory or molecular gastronomy.
My works have been played at festivals around the world, exhibited in museums and have won various awards.
I am a digital storyteller specialising in interactive experiences and games. My approach is to encourage an audience to get excited about ideas and concepts, through strategically playful design.
I draw on my eclectic background to bring unique perspectives to every challenge, I'm is incapable of an uninspired suggestion.
A product designer turned theatre maker turned game designer turned digital creative, I can wax lyrical as much about brand strategy as I can about plastic moulding techniques, player psychology, game theory or molecular gastronomy.
My works have been played at festivals around the world, exhibited in museums and have won various awards.
About Mink
Her mission is to make as many different kinds of games as she can, so far she can claim escape rooms, alternate reality games, street games, mobile games, radio plays, folk games, flash mob games, educational online dramas, interactive fiction, board games, immersive theatre, web games, and pretending to be people on Twitter.
An enthusiastic part of the burgeoning games movement scene she helped out at the start of Hide and Seek festival, Wild Rumpus, Game Camp, Recess Games, Coney and Ludocity.
• IndieCade Award Juror
• IGF Judge
• Founder member of 60 minutes to escape, Portland and Oubliette Entertainments, London UK.
Nice things people have said
• Listed on Develop's inaugural 30 under 30 list.
I like [the game 'Human Snake'] because it is a glimpse into the heart of the artist, a manifestation of her eclecticism, her all-embracing love of games. - Bernard De Koven : A Playful Path
An enthusiastic part of the burgeoning games movement scene she helped out at the start of Hide and Seek festival, Wild Rumpus, Game Camp, Recess Games, Coney and Ludocity.
• IndieCade Award Juror
• IGF Judge
• Founder member of 60 minutes to escape, Portland and Oubliette Entertainments, London UK.
Nice things people have said
• Listed on Develop's inaugural 30 under 30 list.
I like [the game 'Human Snake'] because it is a glimpse into the heart of the artist, a manifestation of her eclecticism, her all-embracing love of games. - Bernard De Koven : A Playful Path
Please feel free to use the above bio and photo if you need to describe me in your publicity material. Drop me a line if you want a bio of a different length or that emphasises a different aspect of my work.
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